
Updated search_lobby to the latest version of the code Thanks to Berk Rider on the Steam forums for identifying the bug. Fixed bug that caused guards after the first who are killed not to set off a pager. It's simple but it really changes the game mechanics of stealth, and well, it really makes things easier for every stealthable heist in the game to have this mode

It looks like the code has been broken for a while. Current Version: Fixed per player pagers being broken.

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